Pre-Production


Hey, look at us, we’re in pre-production. An update is that we are down a member, and our most important one at that! But that’s completely fine because what was making a whole risk analysis report for last semester, if not to use it this semester! Part of our plans for this situation (especially since we are in pre-production so there isn’t the heartbreak of having to throw anything away) we are re-discussing details about our project such as the engine we are using, making functions easier to program, etc. 

We’ve come up with a game loop that can be logistically easier for an unseasoned programmer to understand: the player is presented with a user profile/feed to find out details about what they enjoy consuming on the internet and are given the choice to push 1 of 3 product ads, knowing the consequences of what the product could do to the player while trying to balance it with the amount of big bucks they can gain from scammier products.

Ethan drew a diagram :B

According to the schedule we have made, my role as an artist is to conceptualize what the background environment may look like. This included looking at reference photos of soulless cubicle style offices and thinking of personalizations the player can add to indicate progression, and being a sell-out (I've decided they work on commission). 

This is the concept in question. Fear not I will be actually making it promptly. Ain’t nothing to it actually. 

My role as a narrative designer is concepting some potential products and solidifying an overarching narrative to tell the player the intro of the game. Here are some of the products I’ve thought of feel free to tell me I suck and it must’ve taken me 5 seconds to think of these (it might’ve) 

Tutorial level: Cheese substitute — qeese

  • Our current cheese is using bits of the moon
    • You've got moon rock in your cheese
  • eese

Blubber-upper

  • Glacier body ready? —winter is coming, you need to prepare you body for some out of water glacier sitting

Cub muzzle

  • Want your kids to stop growling in public places -embarrassing you?

Aside from that we’ve also created user stories in class to add to our backlog to help us plan focused sprints every week. Hopefully this will work out and we stay motivated! And winning! And loving the game we are making! Love you, bye!

Comments

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It sucks to lose somebody from your team. Especially, if it's someone that is really experienced on a certain level of skill and the rest of you are not. If any of you on the team is inexperienced with programming, what I did to improve was take some online courses and watched many youtube tutorials. This is something is strongly recommend. But aside from that, the work you are doing looks great so far, with great use of objects and written text. Hope everything goes great with the team for the rest of the semester.